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Obsidian Destroyer
Harbinger
-
Strength
19+2.3
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Agility
24+2
-
Intelligence
26+3.3
Advanced Statistics
Damage: | 46-61 | Armor: | 5 |
Movespeed: | 315 | Attack range: | 450 |
Attack speed: | 1.7 | Health: | 511 |
Health per level: | 38 | Mana: | 338 |
Mana per level: | 39 |
Bio
Obsideo creation, called to life by the Lich King, Destroyer craves magic to fill the void inside. However, he remains a proud servant of the damned, the Scourge, and takes great pleasure destroying stupid Sentinel, with whom he was destined to meet on your way.
Abilities
Arcane Orb
Gives extra strength to damage enemies, which is based on the current mana of the Sphinx.
Damage from the current mana: 6% / 7% / 8% / 9%
DOP. damage to illusions or enlistment creatures: 100 / 200 / 300 / 400
Requires mana: 100
Notes:
— Damage type: pure.
— Locked invulnerability spell.
— Unique attack modifier.
— Not blocked by Linken's Sphere.
— No longer deals additional damage to the Geomancer clones, Tempest Double and creep-heroes.
Astral Imprisonment
Moves a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. Sphinx temporarily takes away the intelligence, if the target is an enemy hero. Intelligence returns to the character after 50 seconds. You can use on yourself.
Duration: 1 / 2 / 3 / 4
Takes the unit of intelligence: 4 / 7 / 10 / 13
Requires mana 120 / 140 / 160 / 180
Recharge: 18 / 16 / 14 / 12
Notes:
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
— Unit in the Astral invulnerable and hidden.
— Imprisoned enemies acting ability Sanity's Eclipse.
Essence Aura
Each time the nearest friendly hero at a distance of up to 1000 units is a spell, there is a 40% chance to restore his lack of mana. Passively increases mana Sphinx. Items and some abilities cannot activate this effect.
Proc chance: 40%
Radius: 1000
Restoring mana: 10% / 15% / 20% / 25%
Increases the mana Destroyer: 75 / 150 / 225 / 300
Notes:
— Not blocked by invulnerability spell.
— You can disable it using break.
— Illusions can be a source.
— Aura lingers for 0.5 seconds.
Sanity's Eclipse
Destroyer creates a psionic storm able to penetrate into lower consciousness with a destructive force, inflicting serious damage. More developed minds will get a small damage, but they will lose 40% of its mana pool. The spell affects characters with larger than Destroyer intellect. The ability to improve an artifact Aghanim's Scepter: applies current ability Astral Imprisonment level on affected enemy heroes after dealing damage.
Ratio: 8x / 9x / 10x
Cast range: 700
Requires mana 175 / 250 / 325
Cooldown: 160
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Sanity's Eclipse Aghanim's Scepter improved: the Astral plane is not blocked with Linken's Sphere.
— Deals damage and mana burn to the illusions, but don't keep them in the astral, if Sanity's Eclipse, improved.